Week 1: Know Yourself
Goal
By the end of the week, students will have reflected on their personal motivations and professional goals, practiced with practical self-awareness frameworks, and connected these insights to understanding how they can best contribute within a team.
Expected Results until this Week
We will discuss expected results during the class on this week. So please make sure to be prepared! More about penalty and bonus points- This is the first week so there are no expected results. Yet. đ
Title | Duration |
---|---|
Icebreaker | 15 minutes |
Course Introduction | 15 minutes |
D.U.M.B. Goals | 30 minutes |
S.M.A.R.T. Goals | 30 minutes |
Personality Tests | 30 minutes |
1: Icebreaker (15 minutes)
Activities
- why are you here?
- what a software engineer does?
- you and the GPT
- discuss
- "most probable â correct"
- "LLM will always give you the average answer"
2: Course Introduction (15 minutes)
How to use the course homepage?
We encourage students to explore the whole course homepage. But students have to be familiar with Home, Contact, Grading, and Deadlines (and related) pages as early as possible. Other pages will be introduced later.
Follow the schedule
The topics of each week are listed under the Milestones page. Students should focus on the current topic for each week but overview the next week. Background and additional materials will be available from the current topic page.
Activities
Student should have dedicated time to explore the course homepage and ask questions if they have any, while the tutor is available to help.
- Students should read the Home, Contact, Grading, and Deadlines pages now and ask questions if they have any.
- Students should explore the Milestones page and overview.
- The only wrong question is the one that is not asked. Please ask questions if you have any!
3: D.U.M.B. Goals (30 minutes)
Background
Activities
Collect DUMB goals on the board
- All students write down at least 3 DUMB goals.
- Tutor draw a table on the board like below:
Dream-Driven | Uplifting | Method-Friendly | Behavior-Driven |
---|---|---|---|
... | ... | ... | ... |
- Some students share their goals and fill in the cells with a word or a short phrase.
4: S.M.A.R.T. Goals (30 minutes)
Background
Activities
Collect SMART goals on the board
- All students write down at least 3 SMART goals and map them to DUMB goals.
- Tutor draw a table on the board like below:
Specific | Measurable | Achievable | Relevant | Time-bound |
---|---|---|---|---|
what? | done? progress? | knowledge & circumstances | DUMB goal(s) | deadline? |
... | ... | ... | ... | ... |
- Some students share their goals and fill in the cells with a word or a short phrase.
5: Personality Tests (30 minutes)
Background
Activities
My Personality
- Students fill the Pooh Pathology Test and the 16 Personalities
- Tutor draw a table and figure on the board, similar to these:
Thinking (T) + Judging (J) | Thinking (T) + Prospecting (P) | Feeling (F) + Judging (J) | Feeling (F) + Prospecting (P) | |
---|---|---|---|---|
Introverted (I) + Intuitive (N) | Architect (INTJ) | Logician (INTP) | Advocate (INFJ) | Mediator (INFP) |
Extraverted (E) + Intuitive (N) | Commander (ENTJ) | Debater (ENTP) | Protagonist (ENFJ) | Campaigner (ENFP) |
Introverted (I) + Observant (S) | Logistician (ISTJ) | Virtuoso (ISTP) | Defender (ISFJ) | Adventurer (ISFP) |
Extraverted (E) + Observant (S) | Executive (ESTJ) | Entrepreneur (ESTP) | Consul (ESFJ) | Entertainer (ESFP) |
Students mark and discuss their results and how they relate to their behavior. For example write their initials on the board figure above or tutor write the counter of each type.
Misuse of Personality Tests
Students collect and then discuss the common pitfalls of applying personality tests.