Features, Requirements, Use Cases, and User Stories – What’s the Difference?¶
When you start building software, you’ll hear people throw around words like feature, requirement, use case, and user story.
They’re all about describing what a system should do, but they look at it from slightly different angles.
Features – The Big Headline Items¶
Info
A feature is a high-level capability of the system — something the product can do.
Think of it like the chapter title in a book: short, clear, and exciting.
Example
- Dark mode for the app
- Export data to CSV
- Friend-to-friend money transfer
Features don’t go into step-by-step details — they just describe the “what”, not the “how”.
Requirements – The “Must-Haves”¶
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A requirement is a clear statement of something the system must do (or how it must behave).
They can be functional (about actions) or non-functional (about qualities).
Example
- The system must allow a user to reset their password via email verification.
- The website must load in under 2 seconds on a 4G connection.
Tip
In traditional software engineering, every feature is usually backed by multiple requirements that make it real and testable.
Use Cases – The Story of Interaction¶
Info
A use case tells a story: how a person (or system) interacts with your product to achieve a goal.
It has an actor (the one doing something) and a flow (the steps).
Example
Actor: Bank customer
Goal: Withdraw cash
Flow:
- Insert card into ATM
- Enter PIN
- Choose “Withdraw”
- Select amount
- Take cash and receipt
Use cases help you think about every step needed — and also what happens if something goes wrong.
User Stories – The Quick, Human Version¶
Info
A user story is a short sentence that captures who wants something, what they want, and why.
It’s super common in Agile teams.
Format:
As a [role], I want [goal] so that [reason].
Example
- As a student, I want to save my work automatically so that I don’t lose progress if my laptop crashes.
- As a gamer, I want to customize my character so that I can make it feel unique.
Tip
User stories are easy to read, even for non-technical people. They focus on value, not on technical details.
Acceptance Criteria – Proving It Works¶
Once you have a user story, you need a checklist to prove it’s done.
That’s where Given/When/Then comes in.
Format:
1 2 3 |
|
Example
1 2 3 |
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How They Fit Together¶
Tip
Think of it like zoom levels on a map:
- Feature → The whole city ("Messaging system")
- Requirement → Specific street ("Must support sending text, images, and files")
- Use case → Walking path ("User sends an image to a friend")
- User story → Postcard summary ("As a user, I want to send pictures so my friends can see what I’m doing").
Why This Matters¶
Danger
Without clear definitions, your team might build the wrong thing — or build it in a way that nobody wanted.
Knowing the difference helps you:
- Communicate better with your team
- Plan your work in logical steps
- Make sure you’re delivering value to the user